Assistive Technology
TouchPoints Stress Relieving Wearable Devices

Stress is a normal part of students’ lives. But while stress can be a good motivator, it can also be overwhelming, affecting kids’ overall health, including sleep and brain function. When kids are stressed, they can find it hard to calm down. TouchPoints wearable devices can help children self-regulate anxiety, hyperactivity, distractibility, and sensory problems without them having to stop what they are doing or ever leave the classroom.
TouchPoints are scientifically proven to reduce the negative impacts of stress. They work by altering the body’s stress response with patented BLAST® (Bi
Tracey Antista

Designing Inclusion: Using 3D Printing to Maximize Adapted Physical Education Participation
TEACHING Exceptional Children Journal on Adaptive Physical Education (Volume 54, Issue 1)

Tobii Dynavox

Tobii Dynavox is the leading provider of touch and eye tracking based assistive technology hardware and software for those with communication and mobility impairments. Tobii Dynavox has helped thousands of individuals with disabilities such as aphasia, autism, cerebral palsy, Lou Gehrig’s disease (ALS), muscular dystrophy, Rett syndrome and spinal cord injury lead fuller and richer lives. For over three decades, the company has stood at the forefront of assistive technology and continues to push the boundaries of what is possible for delivering the most advanced, effective and empowering
U.S. Department of Education Publishes Guidance on the National Instructional Materials Accessibility Standard
Amy Braddock

Assistive Technology at Work Column: Technology Tools for Postsecondary Education Success
EazyHold

Movement through play drives learning in children. EazyHold provides that pathway for exploration with low-tech, inexpensive, adaptive aids that are easily accessible and supportive of all students right from the start. Our soft silicone cuffs will assist your students to thrive and flourish in the fundamentals of art, music, writing, eating, and play without hand-over-hand assistance, maximizing your time and productivity. Your students can be set on task with one student painting, another writing, and another playing a musical instrument.
Adapting existing classroom implements allows